However, this tends to only apply to the variants, and each class is pretty set in its specific role.įighters are a flying paradox while they perform their jobs admirably, in larger battles they’re just cannon fodder. Each class fills a specific role, although they are somewhat interchangeable - the Split Mamba Raider for example, despite being an M3 (Fighter), can function as an M4 (Interceptor), given that it can move at 346m/s once it is upgraded. Fighters also hold the distinction of being able to be carried by carriers, and even a few capital combatant ships are able to carry a handful of these small spacecraft. Armed with the lightest weaponry and the weakest shielding, but alternatively possessing the best speed and agility in the game, these ships are the first stop for most players who go the combat route, especially with most of the starts getting you into a fighter of some sort as your starting ship. Consisting of the M5 Scout, M4 Interceptor, M4+ Light Fighter, M3 Standard Fighter, M3+ Heavy Fighter, M3S Strike Fighter/Heavy Interceptor, and M3B Fighter-Bomber classes, these ships are your typical ‘dogfighting in space’ starfighters.